Friday, December 31, 2010

Weekly Cursed Item

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   Humorous Cursed Item No.4
   Enjoy.

         Cauldron of Tasty Food
This small black cooking pot shows a
feint magical aura. When used for
cooking, it will produce some of the
best food the players have tasted.
The cooking pot will take 10 turns to
cook any food, but will attract nearby
vermin or animals. Insects will swoop
in from everywhere, from furry cute
animals to rats will appear. Each player
who ate from the pot must make a save
vs. spell or will fall asleep to take a 5
turn nap.
The player who owens the cooking
pot, will not want to depart with it, and
will fight to keep it. Also the players
appetite will grow to where he or she
must eat 6 times per day.

Thursday, December 30, 2010

FFG 2 Quick Adventure

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                                                        Turtle Shell Bandits
                                                         For characters of levels 1-2
 The bandits have set up their hide-out underneath a giant turtle shell. The players will see two chimneys stacks coming from the top of the shell. A set of stairs lead down to a locked heavy wooden door.
Room 1 Hallway: The hallways are lit by torch's. All of the walls are made of wood. A 25% chance every turn that 2 bandits from room 4 will be wondering in the hallways.
Room 2 Storage Room: Drunk Bandit ( 2nd level fighter, studded leather armor, longsword, dagger, HP 13). He will fight at a -2 to hit from being intoxicated. Treasure: 30sp, 9 gp, 45 days of iron rations, 3 barrels of ale worth 50gp each and 12 bottles of wine worth 10 gp each.
Room 3 Kitchen: Inside the room, a Bandit is cooking dinner ( 1st level thief, leather armor, +1 dagger, HP 6 ) will attack the party. Treasure: silver plates and bowls worth 25 gp.
Room 4 Great Hall: Inside the room are two bunk beds, a fireplace and a table with six chairs around it. Inside the room are 4 bandits ( 1st level bandit, studded leather armor, wooden shield, shortsword, dagger, HP 5 each, 25% chance that two of the bandits are wondering the hallways) Treasure: potion of healing, 120 sp, 26 gp, a copper bracelet worth 10 gp and a roll of silk worth 25 gp.
Room 5 Guard Room: Bandit leader ( 4th level fighter, +1 chainmail, large steel shield, +1 footman's pick,
HP 20 ) will attack the party members. He has a 20% chance of hearing any battle in room 1, 3 or 4. Treasure: key to chest in room 6
Room 6 Bedroom: Bandit leader's room. Large bed, small locked chest under the bed and a coat rack on the back of the door. Treasure: 200cp, 100sp, 46 gp and 4 gems worth 25 gp each.
Room7  Study: Half-elf magic-user ( 2nd level magic-user, wooden staff, silver dagger worth 10gp, a wand of color spray with 9 charges, HP 5, Dex of 18) His spells are the following: 1st level- shield and shocking grasp. Treasure: spell book ( detect magic, jump, shield and shocking grasp), 37 sp and 10 pp.
Room 8 Goblin barracks: 6 straw mats lye on the floor. Inside are are 6 goblins ( each are armed with a morning star, HP 3 each) and will attack the party on site. Treasure: none
Room 9 Prisoner Cells: A set of keys hang on the far wall.
Room A: a wealthy merchant, will pay the players 100 gp if they free him.0-level
Room B: farmers daughter, 0-level
Room C: this area has 3 gnomes chained to the wall. All are 0-level

Tuesday, December 28, 2010

Something not D&D, but had to share it!

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Well, I just found this movie trailer. It has everything: No1- Hot Chicks, No2- Dragons, No3- World War 1 trench warfare, No4- Samurai's, No5- Robots from the future, N06- Sweet Music soundtrak and No7- more Hot Chicks.
Not to much more I can ask for in a movie.

Wednesday, December 22, 2010

FFG 1 Quick Adventure

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         Here is a quick 1 page adventure.

          Evil Cultist Temple     
           For characters of levels 3-5
Room 1-  Two guards (4th level fighters, chainmail,
longsword and shields, 18 HP each) no treasure.
Room 2- Storage Room. Hidden +1 dagger in a box. Secret door to room 4.
Room 3- Stone Guardian ( 26 HP) no treasure
Room 4- Altar Room. Evil 3rd level Cleric ( splintmail, +1 mace, Potion of Healing, ring of protection from stone guardians, HP 17) Treasure:200 gp.
Room 5- Trap. Phantasmal Force spell. Players see illusionary room ahead but a pit trap is at the end of the hallway ( 3d6 damage).
Room 6- Temple Great Hull. 4 temple guards ( 2nd levels fighters, leather armor, wooden shield, shortsword, 10 HP each) and a 4th level thief ( +2 leather armor, +1 shortsword, potion of invisibility, 14 HP). Secret door to room 9.
Treasure: 250sp,100 gp and 2 gems worth 50 gp each.
Room 7- Library. Pet Rust Monster ( 23 HP) Treasure: spell book ( four 1st level spells, three 2nd level spells and one 3rd level spell) 1 cleric scroll ( two 1st level spells)
Room 8 - Summoning Room. Evil 5th level Magic-User ( Bracers of Defence AC 5, +2 Staff, 14 HP) and 2 Dretchs ( 25 HP each). Treasure: 75 gp, jeweled neckless worth 100 gp, key to chest in room 9.
Room 9- Treasure room. Treasure chest ( locked, trapped with poison needle, save vs. poison or take 2d6 damage). Treasure: 2 potions of extra-healing, wand of magic missiles ( 3rd level- 20 charges), +1 wooden shield, 300sp, 450 gp and 50pp.

Getting players involved:
1- The cult has been killing the local villagers.
2- The temple is a small base of a larger cult, the players might get some clues.
3- Strange monsters have been attacking the nearby village.
4- The cult leader has links to a local baron and a evil plot is in the works.

Weekly Cursed Item

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Lets hope your players dont take this from rollplaying to real life!
Humorous Cursed Item No.3
Enjoy!

Potion of Extra-healing and
Flatulence
This potion of extra-healing has all of
the normal healing powers but with
one difference. The potion smells and
tastes like refried beans.
After the potion is consumed, the
player will start to "pass the gas". This
will happen every 1d3 turns, and will
last for 2d4 hours.

Monday, December 20, 2010

4E Starter Kits

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 Was doing some last minute christmas shopping in Wal-Mart tonight. Went by the area where they have the magic the gathering cards and such. And low-and-behold, Wal-Mart had 2 new 4E starter kits for sale. WOW, never thought I would see a major store carry D&D stuff.
 But the next thing surprised me the most. A little old lady can up and grabbed a starter kit and said she was buying it for her grandson. Just good to see dungeons and dragons back in big stores and knowing a new player is starting to play.

Sunday, December 19, 2010

Weekly Cursed Item

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Got one more for you this week.
Humorous Cursed Item No.2
Enjoy!

    Belt of Your Momma's Purse

This large pouch acts like a small bag
of holding, but everything the player
puts into the pouch will have a
permanent cheap perfume smell to it.
When the player goes for a item, there
is a chance that he or she will pull out a
random item ( 1 in 20 chance )
Random list ( roll 1d10 )
1- 15 coupons to a local food vender.
2- A string of fake pearls( worthless).
3- A pair of cheap and ugly earrings
( worth 5 gp )
4- A small metal tube. When opened a
bright red wax is inside. The tube has a
twist at the bottom to push out the red
wax.
5- A black pair of granny glasses.
6- Two tan silk panty hose (worth 5 gp)
7- 20 pieces of odd colored corn
( candy corn, that has gone past being
good )
8- A small mirror in a case with a small
brush. A hard tan powder sits at the
bottom of the case.
9- A hair brush ( worthless)
10- A clear tube with a clear jell inside.
When applied to any dry or sunburned
spots, it will moisten one's skin ( 10
uses, worth 10 gp )

Friday, December 17, 2010

Weekly Cursed Item

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Seems like everyone has a " Blank Something" every week they post. Got me thinking. What should I do? Has to be something different. How about a weekly humorous cursed item. Sure, why not. So here's it is.

                 Cat Pole

This metal 10' pole has a rubber-like
handle, a brass lever on the handle with
a wire leading up to a loop on the end.
In the center of the pole it unscrews for
easy transport.
The pole is cursed. Anyone who
possesses this pole will not be able to
get ride of the pole for it will return 12
hours later in their backpack or just
lying next to them in the morning. After
using the pole more than 5 times, the
player will start to notice 1D4 domestic
cats start to follow him or her. The cats
will always stay at a distance unless the
player feeds them, then 2D8 more cats will
join the pack.
If the player harms any of the felines,
he or she will began to grow whiskers
and will have the craving for more and
more fresh fish.

Wednesday, December 15, 2010

New module just about done.

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Just thought I would give ya a tease. Got a friend going over my poor grammar. Looking forward to your reviews. I hope all of you enjoy it. I'm hoping to have it out by christmas.

Everyone have a marry christmas and a happy new years!

Saturday, December 11, 2010

My two favorite modules

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Was just looking at another blog site and got me wondering. What's your favorite module? Mine is the 1st edition L trilogy. L1 is a great sandbox adventure and L2 has a good story to end with.

Wednesday, December 8, 2010

This just makes me feel old.

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Come across this on another site, but just had to share it. IT make's me feel old, takes me back :-) !

Monday, November 22, 2010

D'oh!!!

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If any of you have visited my web page, you would have seen that I "was" working on a module for Thorpe's, Hamlet's and Village's........Well......Went to reinstall windows 7 yesterday because my PC has been running a little slow......Well...... Went and saved all of my files on a disk. But..... well I just put the empty folder on the disk, not the file....sooooo....I lost the file.....#$%@ and *&^%

It will be some time before I get back to that module, so I am very sorry if anyone was looking forward to it :-(

Thursday, November 18, 2010

Anyone looking for fellow gamers near you?

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Found a nice web site.
http://www.nearbygamers.com/

It has listings for role playing, board games and card games. Not a bad site at all

Sunday, November 14, 2010

Some new artwork just came today

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I contacted Stephan Poag to do some artwork for me. He has done work for Expeditious Retreat Press, Goodman Games and other's. His blog page is ALDEBORAN. This artwork will be in my upcoming module. Looking to have my next module out by Christmas.

Saturday, November 13, 2010

uuuuummmmm..... WOW!

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 WOW! is all I have too say.

Tuesday, November 9, 2010

How did you get your first D&D set?

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 I grew up in a small town with 3 good friends, but we went to a big school about 10 miles away. We got our first taste of Dungeon and Dragons when another friend from school got the basic set for his birthday. We played only about 3 times before summer break.

 So after a few weeks with no D&D, what to do? My friend Jim got a new spider-man comic book ( i think ) and low and behold their it was ! All we had to do is sell 25 sets of Holiday cards . No problem, with four of us selling these, we'll be playing in days! Well, that didn't go as planned. After 4 weeks we had managed to sell only 13 sets. That's when our parents stepped up to the plate. My mom took it to her work and sold 4 more sets and my other friends parents did the same. We got our 25 sets sold and were playing  a week later.

Wednesday, November 3, 2010

Good weekend!!

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 Well, had a great weekend. Took a vac-day Friday to work on my new module, got ALOT done..sweet! Went out Friday night to a local bar for a Halloween party. Saw a lot of good costumes and ran into so may people I know ( the hottie in the ref outfit WOW!) Saturday got 2 games of Advanced Squad Leader in ( don't get to play as much as i would like too). Saturday night got our 1st edition campaign rolling again ( everyone has been busy for 4 weeks). Sunday went out to grandma's for breakfast ( mmmmm!! grandma's cooking :-). Got around 3 hours of work done on my military model diorama. And watched my New Orlean Saints win on Sunday night football. Great weekend!!

Sunday, October 17, 2010

AHHH....the good old days.

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 Takes me back to when I was young.. :-)

Thursday, October 7, 2010

Looking for afew good traps!

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 Starting a new Greyhawk module today, but i thought i would put it on hold for a bit. Why you might ask, well when it come to traps, I think most of them have been done in one form or another. So I am putting it out to the masses for a  fresh view. I'm looking for 3 traps that will be base in a tower/dungeon. It will be 1st. edition AD&D, and the player levels will be around 4-6. It can be a room ( max 30x30 )  or a hallway ( max 40 feet long, 10 feet wide ).
 Now for swag, for the top 3 trap winners, I will be putting one of my modules ( FFG 3 Spitting Image ) in print. This will be coming out of my own wallet. I will only print out 3 modules in the classic AD&D style.
 The new module will be on my web page ForeverFreegames.org for free of course. Full credit will be awarded to the winners.

Tuesday, September 28, 2010

The tale of two Codex's

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 Watched a good documentary to about the Codex Gigas. A tome made in the 12th century. Some have called it the devils bible. Now what if their was not just one powerful Codex but two. Every one know about the Codex of the Infinite Planes. But what if their was another powerful Codex made by a powerful demon or devil.
 Made by the powerful Orcus himself, this grim tome would be made from unicorn velum and written in the blood of angels. The Codex Gigas stands twenty feet tall and weighs over 1,000 pounds. Inside this horrific tome are pictures of the abyss itself. Written in a long forgotten tongue, the Codex tell tells of how the abyss itself was created. The true names of all demons are inside. Stories of how the demon lords came to power and of those who fell. Powerful spells and enchantments are contained inside. Over 1,000 pages are inside this massive Codex.
 Any person who reads one page from this tome, must make a save vs. death magic or die instantly. The Codex will instantly destroy any character under 12th level. Those who save can use the Codex for one day. Then the player must make another save vs. death again if touched again.

4xI     ____________     _____________    _____________   _____________
3xII    ____________     _____________    _____________
3xIII   ____________     _____________    _____________
2xIV   ____________     _____________
2xV    ____________     _____________
2XVI  ____________     _____________

Thursday, September 9, 2010

1st edtion PHB cover

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Just wondering if anyone has played in or run a adventure based on the cover artwork? It's a staple of AD&D. I had played in one some 15 years-ish ago. Had fun trying to sell those big gems. Had every thief around looking for our group. Lots of fun.

Does anyone else have a story about this cover or any other cover that you encountered in your game?

Saturday, September 4, 2010

The real ghost busters.

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Was watching ghost busters today and got me thinking. Who are the original ghost busters? Kicking butt when the undead lurked around every Corner? I was 15 when ghost busters came to the movie screen and they played the song on the radio all the time. I love this movie. I think my next cleric might have the name of Dr. Peter Venkman or Dr. Raymond Stantz. Something along that line.





Sunday, August 29, 2010

My modules

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Just thought i would put out their my covers for my free modules. Please let me know what you think. If you think their not worth the paper to print out so your new puppy has somewhere to go, you will not hurt my feelings. :-)



Man i love garage sales

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Picked this up at a garage sale for .50 cents one day. All of the pieces are their and the book is in great shape! Never hurts to stop at a yard or garage sale. You never know when you might find that wooden box set that started it all for only a buck or two!

Friday, August 27, 2010

No brownie for 3.0 3.5 or 4.0 ?

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I wonder why this little guy was left out of the later editions. In one of my campaigns, long ago, he played a major role in the players life. Was he just not used enough? He appeared in 1st and 2nd editions. With all of the many different monsters books that came out ( 3.0 and 3.5) and 4th edition, no brownie.
In folklore, a brownie is a type of hob, similar to a hobgoblin. Brownies are said to inhabit houses and aid in tasks around the house. However, they do not like to be seen and will only work at night, traditionally in exchange for small gifts or food. Among food, they especially enjoy porridge and honey. They usually abandon the house if their gifts are called payments, or if the owners of the house misuse them. Brownies make their homes in an unused part of the house(from wiki).

My favorit artist

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I know he is not the super detailed artist but, Erol Otus has that nostalgia effect on me. Takes me back to when i first saw the cover to the starter box.

Monday, August 23, 2010

Gaming on a budget

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With the economic woe's hitting some,now is actually a good time for gaming. With 4.0 E coming out, their are allot of 3 and 3.5 used books out their for sell. Also with allot of the "old school" books and rules,like ORSIC,Labyrinth Lord and others are out their for free,online. Most gamers,if asked, will point you in the right direction for free or damn near free gaming material.
If you have a local gaming store near you,look for a bulletin board. Most bulletin boards will have posts up with players looking for other players or they themselves are looking for a gaming group. As long as you know the system that they are playing,and have a set of dice, most GM's will have the appropriate books.

Cleaning up old miniatures

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Posted: Tue Aug 24, 2010 6:02 am Post subject: Helpful tip and a chuckle

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If anyone has some old mini's that has a bad paint job or just did not turn out the way you wanted it to. All you need are the following items: A can of easy off oven spray, a old tooth brush and a throw away Tupperware bowl. First just put you mini's in the bowl,spray them with the easy-off then close the bowl( make sure you do this in a well ventilated area and make sure you have adult supervision). Let them sit for around 30 mins. and them use the tooth brush with some cold running water. The paint should come off real easy. You might have to repeat a few times to get down into all of the small, tight spots. This only works on metal figures, the plastic one's will melt!!!

Friday, August 20, 2010

Having fun with cursed items

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Cursed items are the bane of players alike. But that does not mean that they cant be more fun then a curse.Their is a big problem when a player knows when they have a cursed item and their character do not. How do you get passed this? Here are some ways around this.
Make the item effects slowly appear. Say, a player has a item that will turn him or her into a goblin.Have the effects be the humorous side of being a goblin. Bad manors,start to smell real bad,a spot in his or her private area turn green( try and explain to the party cleric about this one!) and so on.
Do not hint to the player he just picked up a -1 longsword,for the first time when he swings the sword and his role is one less instead of one greater,the player will know. Have the effect of the -1 happen after 2-7 days later.The player will not know what he might have picked up that is giving him a -1.
Just remember that you are out to tell a story and make your players have a good time,not out to make their life miserable.